Step Skill is an app that allows students to build up their skills in self-paced according to the job description they want to apply. Step Skill is the future of a job-hunting app because it offers a personalized course, consultants, and portfolio-building instructions for designers to learn the skills of their dream jobs step by step.
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Process
1. User Research
We have conducted literature review, interviews and survey with current students at LTXD and IDM to obtain qualitative and quantitative data on their opinions and attitudes towards the gap between skills provided in current program and the skills required by their dream jobs.
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Hypothesized Problem: The skills provided by the LTXD program are insufficient to the requirements of the working industry
Target User Group: LTXD students
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With the above hypothesized problem, we brought out the following research questions:
Does the hypothesized problem exist within our target user group?
How does the hypothesized problem impact our target user group?
What do they currently do to solve the problem and how effective are existing solutions?
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Interviews
We conducted 4 stakeholder interviews and 4 user interviews, this is our affinity map:
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Survey Data
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4 Key Insights from Survey and Interviews:
Profitability Increases motivation to learn.
Lack of organization of learning materials leads to less motivation to learn.
Lack of personalized guidance in existing methods causes them to be less effective.
People learn better when given the opportunity to implement a skill practically and get feedback.
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2. Empathy Map
We have consolidated the survey and interview results and created an empathy map to better visualize users’ needs and desires in terms of what they say, think, do and feel:
3. Persona
We have created two personas- Candice and Star- based on our research results to better empathize with our targeted audience.
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4. How Might We?
We created 4 “How Might We?” questions accordingly:
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5. Sketching
We did sketching on our 4 HMWs.
Goal: Generate a wide set of ideas in a short amount of time around a known and well understood HMWs.
Method Used: Crazy 8’s
Procedure:
Round 1: 8 ideas in 5 minutes
Since we have 4 HMWs and all are important as per out findings, we decided to have 2 ideas for each HMW, resulting in 8 ideas in total. Each participant folds a sheet of paper in half 3 times, then unfolds the paper. Each individual sketches 8 ideas in 5 minutes, one in each of the 8 rectangles created.
Round 2: 1 big idea in 5 minutes
Each person works individually to sketch one big idea in 5 minutes on a new piece of paper. You can build on a previous idea or combine elements of several ideas from the previous round.
Round 3: 1 storyboard/wireflow in 5 minutes
Building on the “big idea” from round 2, each individual uses a new piece of paper to sketch a storyboard on of all the key steps related to that idea that a user needs to take.
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From Starry
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6. Storyboard
We have designed different storyboards to visually map out the user's experience with our prototype.
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7. Usability Test
We created a low-fi prototype through Figma, an app that provides students
Low-fi Prototype
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Then we conducted usability tests on some targeted users and got some findings:
The icon we thought to be clear for viewing jobs is not intuitive for the users. They considered this icon as a shopping cart for jobs or courses.
Users cannot understand the main flow of our app after they finishing the testing. Some functions are not intuitively range in order so they don’t understand the relation between. For example, the relationship between “courses” and “projects”.
The courses box at the top of the search was confusing and maybe redundant since users can view their courses using the courses button at the bottom
The “progress” does not make sense- the increase of salary cannot be linearly related to the length of video they have watched. Maybe this is a difficult issue requiring some mathematics to address.
Main flow of our low-fi prototype
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Usability Test Rainbow Sheet
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8. Heuristic Evaluation
We have conducted a heuristic evaluation and noticed the following results:
Visibility of system status
How can one know that a course has been added to their list of courses
There isn't any sort of alerting system about the next milestones for courses registered
Match between system and the real world
The Course Description button in the Course doesn’t work. The user would expect something to happen since it is written in blue which makes it seem like a button
After clicking the code in the Forgot Password page, the interface expects the user to click somewhere to go to the next page. Instead, the page should automatically go to the next page or there should be some button for entering the code and then going to the next page
User control and freedom
The Search Box for searching jobs should be clickable
How can one add a course in in their list of registered courses
The back button on the Forgot Password page does not work
There is no back button after the Profile page
Consistency and standards
The search bar in the projects tab says “Search Courses”
The fonts in the Profile page should be lack and not gray for consistency
Recognition rather than recall
The pictures in the introduction of the app remain the same
Flexibility and efficiency of use
The button for saving the course doesn't work
Aesthetic and minimalist design
The courses box at the top of the search is sort of confusing and maybe redundant since users can view their courses using the courses button at the bottom
Help users recognize, diagnose, and recover from errors
The back button on the Forgot Password page does not work
There is no back button after the Profile page
Help and documentation
There is no documentation for the application
Other Problems
The landing page doesn’t stay for long enough so it seems like the app doesn't have a landing page
Our final product is an app that provides LTXD students with a personalized and self-paced learning experience. We chose to include a few features such as a learning progress, personalized learning courses, industry specialist providing feedbacks on portfolio, and application for jobs in order to fit our users’ needs and motivate them to complete the skill gap bridging and finally apply for their dream jobs.
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Takeaways:
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A problem we faced:
People tend to prefer information that confirms their existing beliefs and to undervalue information that contradicts their beliefs. So we learn that it is very important to be open-minded and be all ear to any other evidence and actually put some effort to think about it critically to avoid confirmation bias.